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“people often like to condemn that which they look down on”
Well, isn’t looking down on something a form of condemnation in itself?
I’m not into video games but that’s due to characteristics of mine, not of video games.
When I came across the information on Wikipedia, I was faintly bemused to learn that there are GLBT video game characters. I have no “problem” with that, t’s just not something that would have occurred to me, that’s all. Shows what I know. ;-)
Although “adult-oriented” video games (in which the presumed-to-be-male player pursues women with the goal of sex) go back to at least 1981, it turns out that “Elevator Action” (1983) doesn’t mean what I thought it might mean. ;-)
Look “down” on video games? This is a $134 BILLION a year industry. Just how tall do you think you are anyway, Sota?
I remember “Elevator Action” from the Eighties. “Tetris” remains a singular creation — the first game created that caused the same obsessive keep-playing disorder in women that most other games produced only in males. Long before the freeware desktop version, available for Mac as well as PCs, Tetris was in arcades — for maybe two years, no longer. This comic is very much the product of a very singular slice of time.
Heh. By this time, Marie’s brother probably turned pro and was on the beta test team for Titanfall, and only visits Fortnite for a nostalgia rush. Probably has a PS4 in addition to his XBox One and sneers about the poor quality of console games ported to PC. Twenty years in gaming is more than five generations of new technology and designs.
And games are no longer derided as not an art form. Not when symphonic orchestras are releasing tracks of the “Angry Birds” theme and the music from Final Fantasy XIV. As for visuals…. That gap has been closed with a SLAMMM. https://www.creativeuncut.com/
I talk about the Overwatch League and people think it’s some guy in his mom’s basement. Then I crank up Twitch and their eyes pop out.
A very satisfying sound, those eyes popping.
The $5 million in prizes isn’t chump change, either. And the music… I’d personally cite Overwatch and Payday/Payday 2 as some of my favorites, but I’m sure there are other excellent examples. I have soundtracks for both on my playlist.
Some time ago, PS1 in Queens (now a satellite of MoMA) had an exhibit which had a huge video game screen across one wall of the room it was in, maybe 30-40 feet across and ten feet high. It could be played, of, at certain times. I thought the art work was a bit corny, but just the idea of a vast, immersive video game was a lot of fun, and it certainly marked a crossover from the game to the fine art world, showing what might be done. I suggested to the artists/game designers that with a little hardware and programming, they could pull images of people out of the audience (voluntarily, of course) into the game in real time. I don’t know if anything came of the suggestion. We are really just past the beginning of the possibilities of CGI and AI in producing animation. There’s quite a world up ahead if we can just avoid destroying the Earth.